Good points, and an interesting patch idea.... for much further down the road. I might be using the word "generative" in its most generic or basic way, versus a much deeper definition that modular guys would, and maybe there is a better word to carry my point. Creating a big self-playing patch that evolves over time might be a real "stretch goal", but the more immediate goal is to break away from meticulously writing / sequencing everything and inject some randomness.