Matter II

Folktek Offer Details

Created
Modified
Price
$899.00  
Seller
 
Region
USA  

Used Price History

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Description

This package includes the module, the 3hp add-on resistance module, the set of 7 plug-in cards, and a bag of wee little patch cables, all of which are fully functional and in excellent shape. Includes the box the plug-in cards came in, though I do not have the box for the base module. "Matter" is drum wave synthesis. While it could simply be called a drum synthesizer, the method of play is designed equally as much to make the all-analog drum-based synthesis playable as waves as it is to make triggerable drum sounds. This means Matter can take a "kick" oscillator, for example, and use it to generate a bassline, a "snare" can create washes of noise with peaking resonance, and so on. This allows for a very broad complexity of rhythm because triggering is not confined to a single point. That said, this module specializes in clicks and cuts style beats - little clicky sounds - and by contrast, abstract sound scapes.Matter is also very capable of generating complex drone and rich synthesis and does not need to be used as a drum synth at all. It utilizes the same analog synthesis as Materia which means it also works with aspects of deductive synthesis where noise and sound is "patched out".Like most future Eurorack modules by Folktek, Matter utilizes an onboard patch system with its own patch cables (supplied). The purpose for this is to allow for more possibility while keeping things compact. With future add-ons, use of the patchbay will be optional and interchangeable. In this case, Matter has two primary patchbays (1-10 and 11-20 (incorrectly labeled 10-20)) which represent controllable access points within the circuitry for cv or gate signals to be applied (Each cv input has an led for voltage visualization). 20 access points each doubled for stacking input or creating direct patches. Up to a total of 8 cv/gate input jacks and an additional modulation cv/gate input are jumpered by the player to the main patchbay to generate sound. Hard patches (direct point to point) can be used to create layers, trigger multiple oscillators, generate drone and permanently alter the sound shape, filter or resonance.Once a jumper patch is set up, it does not need to be changed...it's completely optional - each cv/gate input will be dedicated to a trigger. Cv/gate inputs can change and the trigger points will remain.Because the inputs are jumperable, they can also be used in a variety of different ways other than direct cv triggering.= Sound can be sent in to a few points on the Matter circuitry where it uses some of the pathways of filtration, overload and distortion.= External audio or cv signals can be jumpered through the modulation.Aside from the primary synthesis, Matter also has vactrol-based sine modulation which can be used in a number of ways;External audio can be patched into "mod trig cv" which sends the audio through the vactrol modulation. That audio can then be jumpered into the circuitry where it will be filtered, distorted or effected in any number of ways. Or, for a clean modulation the audio can be jumpered to another jack and output.Matter audio output can be sent through the modulation and jumpered to a new jack.External cv can be patched to the "mod trig cv" jack and jumpered to the main patchbay to have a modulated cv signal activating the synthesis. Or likewise, the cv signal can be jumpered to a jack to simply pass through the vactrol modulation.Mod cv out outputs the modulation control voltage independent of the vactrol.Modulation has speed control dial, cv speed (vactrol), input ("mod trig cv" vactrol) and cv out.Volume control and mono output.---The long awaited Matter plug-ins and cards are finally here. They expand, direct or change the function of Matter and allow for a greater level of experimentalism and possibility. You'll discover that, though unlabeled, some of the trigger points can be used as audio inputs to allow for internal manipulation.This is a two part system: First the plug-in inserts into the headers on Matter, then any one of the cards is inserted into the card slot. Understand that much of what the cards do can be accomplished by direct jumping and with the use of Resist.Set 1 includes the main plug-in and 7 cards. Set 2, a new series of cards will come later in 2016___________We will be making the cards open source and will provide the EAGLE files so anyone who has the know-how and wants to create their own, or create them and offer them for sale independantly, is encouraged to do so.CARD 1 = SOOTUnadulterated Drone with four knobs to control the function. Cv input over one oscillation.- plugging in immediately turns Matter into a multi-oscillator drone synth. The four knobs will control pitch and shaping and create deep modulated swells.- apply cv to jack 1 to control the pitch of one osc.CARD 2 = GRANULESConverts Matter back into headers (This is great because with multiple "granules" cards, you can create your own presets). This also eliminates the need to unplug the main plug-in to get back into direct point to point patching.- simply use as you've always used matter to create patches standalone or with the use of Resist and/or Conduit.CARD 3 = PEBBLESSolder pads of all points to create your own preset function by simple point to point connection.CARD 4 = CONDUITAll touch - designed to allow the touch points (harmonic oscillations) of the front touch panel for Conduit to play through the player and into Matter. This utilizes the internal filtering, drive and amplitude of Matter to manipulate the oscillation travelling through the body of the player.- Without Conduit, touching the tip of any plug connected to the audio out of another module will send that audio signal through the player and into Matter for touch-based manipulation.- In the future, there will be a folktek module which converts audio signals to touch points to play into Matter via this Conduit card.CARD 5 = MOSSReal dirty resonant filtering of external signals - two inexact filter shape knobs and a level knob.- send audio into jack 2- internal modulation control over filtering.CARD 6 = SANDDirects specific 8 patch points to jacks and adds 4 knobs to control the triggered sounds.- send gate or cv signals to any or all of the 8 Matter cv jacksCARD 7 = DUSTDirects specific 8 patch points to jacks and add 3 knobs to control the triggered sounds.- send gate or cv signals to any or all of the 8 Matter cv jacks

Folktek Matter

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